Key Points
The game jam was organised at V&A Dundee.
Climate-Themed Survival Mechanic: Players embody a polar bear whose survival is challenged by shrinking ice caps, drawing attention to environmental degradation.
Progressive Difficulty Through Resource Decay: Ice cap spawn probability dynamically decreases as the score increases, mimicking real-world climate impact over time.
Dual Input Support: Fully playable via both keyboard and game controller (e.g., Xbox), with seamless trigger and button mapping.
Alternating Movement Input: Swimming is controlled by alternating left and right arrow keys (or controller triggers), adding physical rhythm to movement.
Combo-Based Fishing Mechanic: Fishing minigame requires players to input randomised arrow/D-pad sequences, simulating focus and dexterity.
Score Based on Survival and Fishing: Points are accumulated both passively over time and actively through successful fishing, encouraging both exploration and timing.
Leaderboard System: Utilises Unity's leaderboard services, enabling players to compete globally for high scores and compare survival endurance.
Developed by a team of 4 with a dedicated producer, and a couple of artists and programmers.
More details on the components and working can be provided upon request.